Episode 107 – Is Over-leveling a Problem?
Is over-leveling, or over-preparing, in games a problem? Is it always avoidable? Why is this so common in modern games, particularly in non-RPGs? And who is really to...
Read MoreIs over-leveling, or over-preparing, in games a problem? Is it always avoidable? Why is this so common in modern games, particularly in non-RPGs? And who is really to...
Read MoreJim, Doc, and Chris pick apart common video game conventions. Which should we keep? And which are better left in the past? When does it make sense to abstract a...
Read MoreJim and Chris discuss video game urban legends — from cow levels in Diablo to Saddam Hussein stockpiling PS2s. Which stories are true, how do they come to be, and how...
Read MoreWhat role does the audience play in game design? What sort of relationship should developers cultivate with the gaming community? Why have open world games become so...
Read MoreNick Krueger joins Jim, Doc, and Chris to discuss the pros and cons of different branching dialogue systems in games, and how they impact player choice. We cite systems...
Read MoreWhat happens when games fail to optimize? How does it effect the player experience? Is it time to hold modern developers accountable for adhering to ‘safe’...
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