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Posted by on Jun 22, 2017 in Featured, Podcast | 0 comments

Episode 103 – Branching Dialogue Systems and Player Choice

BC Podcast 103 (Wide)

Nick Krueger joins Jim, Doc, and Chris to discuss the pros and cons of different branching dialogue systems in games, and how they impact player choice. We cite systems in a variety of eras and genres, including Planescape: Torment, Mass Effect, KotOR, WWE 2K17, Until Dawn, Pillars of Eternity, The Wolf Among Us, and many others.

Also, the crew speculate about the upcoming E3 (at the time of recording), and you’ll be amazed at our predictions! Plus, Planet Coaster, Cities: Skylines, A Way Out, Outlive, Pocket Mortys, and more.

If you want to comment on this episode, ask a question, share some info, voice an opinion, or request a topic, send an email to, and we may feature you on a future episode of the podcast.

Subscribe to the Podcast on iTunes.

You may also enjoy “Role With It,” the show where the Backward Compatible crew and their guests tell improvised stories through roleplaying games. Check it out on SoundCloud (@role-with-it) or subscribe on iTunes.

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