Episode 103 – Branching Dialogue Systems and Player Choice
Nick Krueger joins Jim, Doc, and Chris to discuss the pros and cons of different branching dialogue systems in games, and how they impact player choice. We cite systems in a variety of eras and genres, including Planescape: Torment, Mass Effect, KotOR, WWE 2K17, Until Dawn, Pillars of Eternity, The Wolf Among Us, and many others.
Also, the crew speculate about the upcoming E3 (at the time of recording), and you’ll be amazed at our predictions! Plus, Planet Coaster, Cities: Skylines, A Way Out, Outlive, Pocket Mortys, and more.
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