Episode 131 – When Narratives Detract From Open-World Games
Jim, Doc, Eric, and Nick discuss the ways developer narratives can detract from open-world games and vice versa. Plus, Far Cry 5, Doc’s dos and don’ts of board game...
Read MoreJim, Doc, Eric, and Nick discuss the ways developer narratives can detract from open-world games and vice versa. Plus, Far Cry 5, Doc’s dos and don’ts of board game...
Read MoreJim, Doc, Chris and Eric discuss why people don’t finish games and what that means for game design and discourse. Plus, Detroit: Become Human, the future of the Yakuza...
Read MoreJim, Doc, and Eric discuss achievements and their implications on the modern completionist mentality. Plus, Hearthstone’s solo adventure Monster Hunt, the NES ROM hack...
Read MoreJim, Doc, and Eric break away from our usual criticisms about cutscenes to talk about what makes an effective cutscene and what they can bring to a game. Plus, Yakuza...
Read MoreDoc, Chris, and Eric help Jim pick out the tabletop roleplaying system that might work best for his group of players. Plus, impressions of South Park: The Fractured But...
Read MoreJim, Doc, and Chris welcome our newest crew member, Eric Brodie, with a discussion about the future of the podcast and recent trends in the games industry. Plus, Jim...
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