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Posted by on Aug 6, 2017 in Featured, Podcast | 0 comments

Episode 106 – Conventions of Simulation and Abstraction in Video Games

BC Podcast 106 (Wide)

Jim, Doc, and Chris pick apart common video game conventions. Which should we keep? And which are better left in the past? When does it make sense to abstract a real-world feature? And when should we aim for a pure simulation? Is there a happy medium? Plus, reflections of Empires: Age of Discovery, ARMS and Netflix Castlevania.

If you want to comment on this episode, ask a question, share some info, voice an opinion, or request a topic, send an email to inbox@backward-compatible.com, and we may feature you on a future episode of the podcast.

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You may also enjoy “Role With It,” the show where the Backward Compatible crew and their guests tell improvised stories through roleplaying games. Check it out on SoundCloud (@role-with-it) or subscribe on iTunes.

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