Authenticity vs. validity: A new approach to video game design
An audio essay wherein Doc argues for a new model of video game design using authenticity and validity as a spectrum, and a 2 x 2 model with story and gameplay. Originally presented to the inter–disciplinary.net video games conference 4 in Oxford, England in 2012, and appearing in “Cultural Perspectives of Video Games: From Designer to Player,” by Inter-Disciplinary Press.