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Posted by on Apr 12, 2017 in Featured, Podcast | 0 comments

Episode 96 – The Scale of Game Worlds

BC Podcast 96 (Wide)

It’s part two of our series on open-world games! This week, we discuss the scale of game worlds and the impact it can have on player experience. When can compression break immersion? Is there such a thing as “too big?” And is the dream of a 1:1 scale map at all feasible? Jim, Doc, and Chris discuss these issues and more, with particular focus paid to both The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn, along with open-world classics like Grand Theft Auto, Elder Scrolls, Red Dead Redemption, and Bully — yes, Bully is a classic, deal with it! Plus, we respond to a listener question about mobile games, Doc shares a secret from Assassin’s Creed Syndicate, Jim tells another disturbing tale from a Dungeons and Dragons campaign, and we debut a new segment: Reading List.

Want to hear more? We cut some content from this episode for time, but you can still check it out in this week’s Bonus Compatible.

If you want to comment on this episode, ask a question, share some info, voice an opinion, or request a topic, send an email to inbox@backward-compatible.com, and we may feature you on a future episode of the podcast.

Subscribe to the Backward-Compatible.com Podcast on iTunes.

You may also enjoy “Role With It,” the show where the Backward Compatible crew and their guests tell improvised stories through roleplaying games. Check it out on SoundCloud (@role-with-it) or subscribe on iTunes.

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