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Posted by on Mar 29, 2017 in Featured, Podcast | 0 comments

Episode 95 – Developer and Player Stories in Open-world Games

BC Podcast 95 (Wide)

We’ve begun a two-part series on open-world games! This week, we compare developer and player story. Where should developers focus more attention: guiding players through an affective narrative, or building a rich world in which players can craft their own personal stories? And should open-world games ever discourage exploration? If so, to what extent, and how? Jim, Doc, and Chris discuss these issues and more with The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn serving as key examples. Plus, Chris gains an achievement in Nier: Automata (yes, that one!), Doc shares his adventures in The Fury of Dracula, and we address a listener response to our Final Fantasy XV roundtable episode.

If you want to comment on this episode, ask a question, share some info, voice an opinion, or request a topic, send an email to inbox@backward-compatible.com, and we may feature you on a future episode of the podcast.

Subscribe to the Backward-Compatible.com Podcast on iTunes: bit.ly/backward-compatible.

You may also enjoy “Role With It,” the show where the Backward Compatible crew and their guests tell improvised stories through roleplaying games. Check it out on SoundCloud (@role-with-it) or subscribe on iTunes (bit.ly/role-with-it).

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